Successfully answer a trivia question between innings of a ball game. Closing Time 10 Have a pitcher record a "save" by coming into a close ballgame to finish off a win. Join Up 10 Join an online league or tournament. Thief 10 Successfully steal 2 bases in a game with one player.

Nom:mlb 2k7
Format:Fichier D’archive
Système d’exploitation:Windows, Mac, Android, iOS
Licence:Usage Personnel Seulement
Taille:64.34 MBytes

That way, they have a chance to fix the mistakes that were made during a game, a series, or even an entire season. Game companies want the same thing, especially when a title doesn't perform as well as initially believed.

Unfortunately, they released a game that barely fluttered across the strike zone. But instead of forging ahead with new features slapped on top of problem filled play, 2K Sports decided to make MLB 2K7 its "do-over" title, focusing on fixing the previous year's flaws.

What does that mean? Well, you're not getting the Cactus and Grapefruit leagues in this year's game. Involved franchise economics and negotiations for GMs? Strike three. Now, this may make MLB 2K7 sound like a mild roster update to the previous title in the series, even though some of the rosters are inaccurate.

However, this couldn't be farther from the truth. While many of the core elements from last year's game return, just about every aspect of the game has been adjusted in some manner.

One area that needed to be changed from last year was the baserunning. One issue with last year's game was that while it presented beautiful camera angles whenever you were sprinting along the basepaths, the "turbo" sprint mechanic with pounding a button would practically ensure that anyone with fast fingers could leg out a weak single that would otherwise be an easy out.

What's more, it was way too easy to bunch up players because the speed of the athlete you were sprinting with could easily overtake some of the other jogging baserunners.

Not only did this abuse the actual attributes for each athlete in the game, it made the realism of the game break down. Finally, removing the baserunning icons from a diamond and using numbers and the corners of the screen were extremely counterintuitive. A lot of these issues have been addressed in MLB 2K7. First of all, the baserunning icons have been eliminated in favor of a slick transparent overlay on the game action that gives you a sense of where baserunners are.

Secondly, the sprint mechanic has been eliminated. While you can pound on the corresponding runner's button, he won't sprint off any faster than his actual stats dictate.

This makes it much trickier to make it to a bag or steal a base with a slowpoke, but you better believe that someone with wheels like Juan Pierre or Hanley Ramirez will be safe nine times out of ten for this year's game. Speaking of rounding the bases, the queuing up of bases works much better in MLB 2K7. For instance, if you hit a ball into deep left that goes to the wall and you're trying to extend the run, you can immediately pull the R-Trigger as soon as the fielder tosses the ball to the cutoff man and safely get a standing double without fear that your athlete will charge off for third.

Since MLB 2K7's advance and retreat commands are much tighter, you can even slide into a base and not be afraid that your player will pop up and make a move unless you're specifically giving him that command. However, even with these old advancement issues fixed, you'll notice some odd hesitation steps whenever a player is rounding the bag and going for another base, even if you've queued up multiple bases. For instance, if you're on second base with a lead off and there's a solid hit into the outfield that isn't caught, you're not going to slowdown as you round third for home plate.

For some reason, every athlete has this hitch as they run, and this slowdown in speed can sometimes result in an unexpected out. In This Article.


Major League Baseball 2K7 (import USA)



Major League Baseball 2k7



Codes et astuces Major League Baseball 2K7